Abstract
Charm and Sword is a Role-play VR game in which the player acts as a taoist, fight monsters, solve puzzles and find a way out.
Player can draw different patterns to cast a spell to attack or attach it to the sword for puzzles.
Motion capture is used in this game to improve immersion. Recognition is used for different spells.
In order to increase the space in our virtual world, we explored a space re-usage technology and make the virtual world three times as the real world, or even more.
Position
Programmer: real-time motion capture, recognition, space re-usage research & implementation